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Work
Sparkler: Concept
About
About
I started my career at IDEO as a Toy Inventor - it was a terrific opportunity to develop a foundation in design thinking and user research that I’ve used throughout my 18 year career.
After IDEO, I moved into the games industry. First I worked at Namco, and then joined mobile gaming powerhouse, TinyCo. Enjoying the startup mentality of TinyCo, I decided to co-found casual games studio, Plixl. At Plixl, we launched two games, both published by top game companies, and one hit #1 kids education app in the US app store.
After 6 years in the games industry, I decided to transition into other industries. I was hired by edtech company, Swivl, to launch a K-12 classroom tool from 0 -> 1. The product doubled our expectations and grew to over 200,000 accounts created in under a year.
Next, I was the sole product designer at the Cureus Journal of Medical Science. At the peak of the pandemic, I helped doctors get their critical research out there faster than ever. Last but not least, I worked at edtech company, LingoAce, where I helped design kids online language learning products.
I received a BFA in Toy Design from the Fashion Institute of Technology and an AAS in Electrical Technology from the Rochester Institute of Technology.
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